The key starter and engine card for the archetype is the archetypal Normal Trap " Welcome Labrynth", which Special Summons a "Labrynth" monster from the player's Deck, and can recover itself with its trigger effect for more Summons. If the player's field and GY is set up with these "Labrynth" cards, removing a single monster with a Normal Trap can trigger all of these Trigger Effects at once, generating a massive amount of advantage. "Labrynth" is a Trap-focused archetype focusing on using Normal Trap Cards to remove monsters from the field, in order to activate Trigger Effects from archetypal cards.ĭestroy 1 card the opponent controls or 1 random card in their hand.ĭraw 1 card, then Special Summon 1 Fiend monster, or Set 1 Spell/ Trap, from the hand. The theme's monsters are based on denizens of a certain Trap-filled castle (" Labrynth Labyrinth"), as well as the animated inanimate objects stationed within that may spring to life and attack the invaders. As mentioned above, the theme is also based on the ancient Greek myth of the Minoan Labyrinth and the Minotaur. The "Labrynth" cards are themed after trap-filled mansions often seen in "trap 'em up" video games such as the Deception series and its spinoff Trapt, as well as the Dungeon Maker series in these games, the player sets up traps to eliminate and/or capture invading enemies.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |